Guile can't be blocked except by three or more creatures.If a spell or ability you control would counter a spell, instead exile that spell and you may play that card without paying its mana cost.When Guile is put into a graveyard from anywhere, shuffle it into its owner's library.
Choose two —• Target player gains 7 life.• Put target noncreature permanent on top of its owner's library.• Target player shuffles their graveyard into their library.• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Whenever a creature with toughness 4 or greater is put into your graveyard from the battlefield, you may exile it.At the beginning of the end step, if three or more cards have been exiled with Colfenor's Urn, sacrifice it. If you do, return those cards to the battlefield under their owner's control.
Changeling (This card is every creature type.)HasteChampion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control.Dauntless Dourbark has trample as long as you control another Treefolk.
Other Elemental creatures you control get +1/+1., : You may put an Elemental creature card from your hand onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Changeling (This card is every creature type.)Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.)
Champion an Elf (When this creature enters, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.): Create a 2/2 green Wolf creature token.Wolves you control have deathtouch.