Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.Remove three +1/+1 counters from Runaway Steam-Kin: Add .
Create a token that's a copy of target creature you control.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Other creatures you control get +1/+1.When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink.At the beginning of your end step, each player gains control of all creatures they own.
Etrata, the Silencer can't be blocked.Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
HexproofYou can't cast noncreature spells.: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
Double strike (This creature deals both first-strike and regular combat damage.)Vigilance (Attacking doesn't cause this creature to tap.)Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Whenever Truefire Captain is dealt damage, it deals that much damage to target player.
Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.
Undergrowth — This spell costs less to cast for each creature card in your graveyard.When Molderhulk enters, return target land card from your graveyard to the battlefield.
+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.−8: You get an emblem with "Whenever you cast an instant or sorcery spell, this emblem deals 4...
Target creature you control deals damage equal to its power to target player.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
When Glowspore Shaman enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
FlyingWhenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research., Remove two charge counters from Firemind's Research: Draw a card., Remove five charge counters from Firemind's Research: It deals 5 damage to any target.
When Disinformation Campaign enters, you draw a card and each opponent discards a card.Whenever you surveil, return Disinformation Campaign to its owner's hand.