Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
FlyingMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.Explosion deals X damage to any target. Target player draws X cards.
Target creature gets +1/+1 and gains haste until end of turn.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creeping Chill deals 3 damage to each opponent and you gain 3 life.When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.