Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
FlyingWill of the council — When Magister of Worth enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)You may spend mana as though it were mana of any color to cast spells with the chosen name.
Reveal Aether Searcher as you draft it. Reveal the next card you draft and note its name.When Aether Searcher enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
Ignition Team enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield., Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
FlyingDethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Whenever Scourge of the Throne attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Custodi Soulbinders enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield., Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.