Multikicker (You may pay an additional any number of times as you cast this spell.)When Deathforge Shaman enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Creatures you control with the chosen name have ": Add one mana of any color."
Multikicker (You may pay an additional any number of times as you cast this spell.)Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.
Multikicker (You may pay an additional any number of times as you cast this spell.)Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Enclave Elite enters with a +1/+1 counter on it for each time it was kicked.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Creatures you control with the chosen name have haste.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Creatures you control with the chosen name have haste.
Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Equipped creature gets +2/+2.As long as equipped creature has defender, it can attack as though it didn't have defender.Equip (: Attach to target creature you control. Equip only as a sorcery.)