Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
FlyingAs long as Pristine Angel is untapped, it has protection from artifacts and from each color.Whenever you cast a spell, you may untap Pristine Angel.
Grenzo, Dungeon Warden enters with X +1/+1 counters on it.: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Draft Cogwork Grinder face up.As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)Cogwork Grinder enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Drakestown Forgotten enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards., Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Equipped creature gets +2/+2.As long as equipped creature has defender, it can attack as though it didn't have defender.Equip (: Attach to target creature you control. Equip only as a sorcery.)