Draft Deal Broker face up.Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer.: Draw a card, then discard a card.
Grenzo, Dungeon Warden enters with X +1/+1 counters on it.: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Multikicker (You may pay an additional any number of times as you cast this spell.)When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then...
Draft Cogwork Grinder face up.As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)Cogwork Grinder enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Spells with the chosen name you cast cost less to cast.
Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards., Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Drakestown Forgotten enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards., Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.