Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
FlyingAs long as Pristine Angel is untapped, it has protection from artifacts and from each color.Whenever you cast a spell, you may untap Pristine Angel.
Grenzo, Dungeon Warden enters with X +1/+1 counters on it.: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Draft Cogwork Grinder face up.As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.)Cogwork Grinder enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Multikicker (You may pay an additional any number of times as you cast this spell.)Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Quag Vampires enters with a +1/+1 counter on it for each time it was kicked.
You may have Dack's Duplicate enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
Equipped creature gets +2/+2.As long as equipped creature has defender, it can attack as though it didn't have defender.Equip (: Attach to target creature you control. Equip only as a sorcery.)
(Start the game with this conspiracy face up in the command zone.)At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Draft Deal Broker face up.Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer.: Draw a card, then discard a card.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)Destroy all creatures. They can't be regenerated.
Parley — : Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.
VigilanceWhen Glimmerpoint Stag enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.