Academy Elite enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards., Remove a +1/+1 counter from Academy Elite: Draw a card, then discard a card.
Enchant creatureAs Traveler's Cloak enters, choose a land type.When Traveler's Cloak enters, draw a card.Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
, : Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
FlyingWill of the council — When Magister of Worth enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Multikicker (You may pay an additional any number of times as you cast this spell.)When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.: Regenerate Spiritmonger.: Spiritmonger becomes the color of your choice until end of turn.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)Spells with the chosen name you cast cost less to cast.
Ignition Team enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield., Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Drakestown Forgotten enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards., Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
Draft Agent of Acquisitions face up.Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.