Search target opponent's library for a card and exile it face down. Then that player shuffles. You may play that card for as long as it remains exiled.
( can be paid with either or 2 life.), , Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
( can be paid with either or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Until end of turn, creatures you control get +1/+1 and gain trample and infect. (Creatures with infect deal damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Enchant creatureEnchanted creature has infect.At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner's hand.
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays .FlyingWhenever an opponent casts a spell, counter it unless that player pays .
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
TrampleWhenever you tap a land for mana, add one mana of any type that land produced.Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Whenever another creature you control enters, you may gain 1 life.Whenever a creature an opponent controls enters, you may have that player lose 1 life.