Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.Remove three +1/+1 counters from Runaway Steam-Kin: Add .
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.Explosion deals X damage to any target. Target player draws X cards.
Other creatures you control get +1/+1.When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink.At the beginning of your end step, each player gains control of all creatures they own.
Flying, hasteAt the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.Whenever a player casts an instant or sorcery spell, you draw a card.
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Double strike (This creature deals both first-strike and regular combat damage.)Vigilance (Attacking doesn't cause this creature to tap.)Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Prevent all noncombat damage that would be dealt to other creatures you control.: Tajic, Legion's Edge gains first strike until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever another creature you control enters or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
HasteMentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Prevent all noncombat damage that would be dealt to other creatures you control.: Tajic, Legion's Edge gains first strike until end of turn.
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Create a token that's a copy of target creature you control.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Undergrowth — When Izoni, Thousand-Eyed enters, create a 1/1 black and green Insect creature token for each creature card in your graveyard., Sacrifice another creature: You gain 1 life and draw a card.
FlyingWhenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.