Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.Remove three +1/+1 counters from Runaway Steam-Kin: Add .
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.Explosion deals X damage to any target. Target player draws X cards.
Other creatures you control get +1/+1.When Trostani Discordant enters, create two 1/1 white Soldier creature tokens with lifelink.At the beginning of your end step, each player gains control of all creatures they own.
Flying, hasteAt the beginning of combat on your turn, if you've cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
This spell can't be countered.FlyingWhenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.Whenever a player casts an instant or sorcery spell, you draw a card.
Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards.Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)