Enchant creatureYou control enchanted creature.Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
+1: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand.−2: Target creature you control fights another target creature.−7: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.), : Move a +1/+1 counter from Simic Fluxmage onto target creature.
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
VigilanceWhen Luminate Primordial enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.