FlyingWhen Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has ", , Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
TrampleWhenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.Discard a land card: Borborygmos Enraged deals 3 damage to any target.
+1: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls.0: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to...
Elusive Krasis can't be blocked.Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
FlyingWhenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library.You may play lands and cast spells from among cards exiled with Nightveil Specter.
, Remove one or more +1/+1 counters from among creatures you control: Create an X/X green Ooze creature token, where X is the number of +1/+1 counters removed this way.
Choose one or more —• Clan Defiance deals X damage to target creature with flying.• Clan Defiance deals X damage to target creature without flying.• Clan Defiance deals X damage to target player or planeswalker.
: Creatures you control gain trample until end of turn.: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Flash (You may cast this spell any time you could cast an instant.)Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
FlyingWhen Diluvian Primordial enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.