Choose one —• Counter target sorcery spell.• Destroy target creature with power 2 or less.• Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire.Remove five blaze counters from Five-Alarm Fire: It deals 5 damage to any target.
: This turn, each creature you control enters with an additional +1/+1 counter on it., Remove a +1/+1 counter from a creature you control: Draw a card.
: Creatures you control gain trample until end of turn.: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Target opponent loses 3 life.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Target player discards a card.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Target player discards a card.Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Flash (You may cast this spell any time you could cast an instant.)Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Battalion — Whenever Ordruun Veteran and at least two other creatures attack, Ordruun Veteran gains double strike until end of turn. (It deals both first-strike and regular combat damage.)