When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, that player discards four cards. If the player chooses others, each of your other opponents discards two cards.
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
(An ongoing scheme remains face up until it's abandoned.)If a source an opponent controls would deal damage to you, prevent 1 of that damage.At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.
When you set this scheme in motion, you may pay . If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
(An ongoing scheme remains face up until it's abandoned.)Each opponent can't cast more than one spell each turn.At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.