When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.
When you set this scheme in motion, each other player searches their library for a card, reveals it, and puts it into their hand. Then you search your library for two cards and put them into your hand. Each player shuffles.
When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent's graveyard.
(An ongoing scheme remains face up until it's abandoned.)Creatures you control get +2/+2 and have trample.When a creature you control dies, abandon this scheme.
(An ongoing scheme remains face up until it's abandoned.)If a source an opponent controls would deal damage to you, prevent 1 of that damage.At the beginning of each end step, if you've been dealt 5 or more damage this turn, abandon this scheme.
When you set this scheme in motion, each opponent reveals their hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.
(An ongoing scheme remains face up until it's abandoned.)Each opponent can't cast more than one spell each turn.At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.