Equipped creature gets +2/+2 and has protection from green and from white.Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.Equip
Each opponent exiles a creature with the greatest power among creatures that player controls.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.: Add ., : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.)Other Elves you control get +1/+1.
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures.Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)Goblins and Orcs you control have ward .
Double strikeWhenever another legendary creature you control enters, put a +1/+1 counter on Gimli of the Glittering Caves.Whenever Gimli deals combat damage to a player, create a Treasure token.