TrampleWhen Woodfall Primus enters, destroy target noncreature permanent.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
First strikeAt the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
FlashWhen Selfless Squire enters, prevent all damage that would be dealt to you this turn.Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creatureWhen Fealty to the Realm enters, you become the monarch.The monarch controls enchanted creature.Enchanted creature attacks each combat if able and can't attack you.
You may exert Rohirrim Chargers as it attacks. (It won't untap during your next untap step.)Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.