Equipped creature gets +2/+0.Whenever equipped creature attacks, you may sacrifice a permanent other than that creature or Saw. If you do, draw a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When you unlock this door, return up to one target creature to its owner's hand.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)Whenever one or more creatures you control deal combat damage to a player, draw a card.(You may cast either half. That door unlocks on the...
When you unlock this door, return up to one target creature to its owner's hand.(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)Whenever one or more creatures you control deal combat damage to a player, draw a card.(You may cast either half. That door unlocks on the...
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order.: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Choose one —• Counter target spell.• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Choose one —• Counter target spell.• Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)