Ward At the beginning of your upkeep, each player draws two cards.Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
Survival — At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.
TrampleWhenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card., Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
TrampleWhenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card., Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
Flying, lifelinkFear of Infinity can't block.Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.
Flying, lifelinkFear of Infinity can't block.Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return Fear of Infinity from your graveyard to your hand.