Lands you control have ": Add one mana of any color."(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.(You may cast either half. That door unlocks on the...
Lands you control have ": Add one mana of any color."(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand.(You may cast either half. That door unlocks on the...
Impossible Inferno deals 6 damage to target creature.Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Impossible Inferno deals 6 damage to target creature.Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Target creature gets +1/+0 and gains first strike until end of turn.Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)