Archenemy
[3][G] Thelonite Hermit
ARC#71#N
All Saprolings get +1/+1.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
[rare] rare
Archenemy
Graypelt Refuge
ARC#125#N
Graypelt Refuge enters tapped.When Graypelt Refuge enters, you gain 1 life.: Add or .
[uncommon] uncommon
Archenemy
Secluded Steppe
ARC#133#N
Secluded Steppe enters tapped.: Add .Cycling (, Discard this card: Draw a card.)
[common] common
Archenemy
[B] Festering Goblin
ARC#16#N
When Festering Goblin dies, target creature gets -1/-1 until end of turn.
[common] common
Archenemy
[2][R][R] Furnace Whelp
ARC#39#N
Flying: Furnace Whelp gets +1/+0 until end of turn.
[uncommon] uncommon
Archenemy
[4] Skullcage
ARC#115#N
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
[uncommon] uncommon
Archenemy
[1][R][G] Branching Bolt
ARC#82#N
Choose one or both —• Branching Bolt deals 3 damage to target creature with flying.• Branching Bolt deals 3 damage to target creature without flying.
[common] common
Archenemy
[1] Synod Sanctum
ARC#120#N
, : Exile target permanent you control., Sacrifice Synod Sanctum: Return all cards exiled with Synod Sanctum to the battlefield under your control.
[uncommon] uncommon
Archenemy