Amplify 3 (As this creature enters, put three +1/+1 counters on it for each Dragon card you reveal in your hand.)Flying: Kilnmouth Dragon deals damage equal to the number of +1/+1 counters on it to any target.
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Enchant creatureEnchanted creature gets +1/+1 and has reach. (It can block creatures with flying.)Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Kicker (You may pay an additional as you cast this spell.)Saproling creatures and other Treefolk creatures get +1/+1.When Verdeloth the Ancient enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Mosswort Bridge enters tapped.: Add ., : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Choose two —• Target player gains 7 life.• Put target noncreature permanent on top of its owner's library.• Target player shuffles their graveyard into their library.• Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Enchant creatureEnchanted creature has haste.: Enchanted creature gets +1/+0 until end of turn.When a creature with mana value 6 or greater enters, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Krosan Verge enters tapped.: Add ., , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Multikicker (You may pay an additional any number of times as you cast this spell.)This artifact enters with a charge counter on it for each time it was kicked.: Add for each charge counter on this artifact.
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.