Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Fertilid enters with two +1/+1 counters on it., Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Flying: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
( can be paid with either or .), Discard a card: Target creature gets -2/-2 until end of turn.: Create a 2/1 red Goblin creature token with haste. Exile it at the beginning of the next end step.
All Saprolings get +1/+1.Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
: Add .Threshold — : Nantuko Monastery becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Skirk Marauder is turned face up, it deals 2 damage to any target.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)When Yavimaya Dryad enters, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Return up to one target creature card from your graveyard to the battlefield if was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if was spent to cast this spell. (Do both if was spent.)
FlyingWhenever another creature leaves the battlefield, you may have target player mill two cards.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)