Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
Changeling (This card is every creature type.): Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)Target player takes an extra turn after this one.
FlyingWhenever you cast an instant or sorcery spell that targets a creature you control, exile that card instead of putting it into your graveyard as it resolves. If you do, return it to your hand at the beginning of the next end step.
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
When Palace Jailer enters, you become the monarch.When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
All Sliver creatures have flying.All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead."
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."All Slivers have ": Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Suspend 6—Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
All Slivers have ", Sacrifice this permanent: This permanent deals 1 damage to any target."All Slivers have ", Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn."
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Destroy target artifact or enchantment.
Return target creature card from your graveyard to the battlefield.Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Cryptic Annelid enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
At the beginning of your upkeep, put a spore counter on Utopia Mycon.Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.Sacrifice a Saproling: Add one mana of any color.
Suspend 3—Starting with you, each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Choose one —• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Return target creature card from your graveyard to your hand.• Target creature gains flying until end of turn.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.), Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Mogg War Marshal enters or dies, create a 1/1 red Goblin creature token.