This spell costs less to cast for each instant and sorcery card in your graveyard.ProwessWhen Bedlam Reveler enters, discard your hand, then draw three cards.
FlyingWhen Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Choose one —• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Return target creature card from your graveyard to your hand.• Target creature gains flying until end of turn.
Changeling (This card is every creature type.): Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Creatures you control get +1/+0 until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
All Sliver creatures have poisonous 1. (Whenever a Sliver deals combat damage to a player, that player gets a poison counter. A player with ten or more poison counters loses the game.)
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them.When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
When Palace Jailer enters, you become the monarch.When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
Delve (Each card you exile from your graveyard while casting this spell pays for .): Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."All Slivers have ": Regenerate this permanent." (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)