When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)
When Contagion Clasp enters, put a -1/-1 counter on target creature., : Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.: Create a 1/1 green Saproling creature token.
When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
As Vanquisher's Banner enters, choose a creature type.Creatures you control of the chosen type get +1/+1.Whenever you cast a creature spell of the chosen type, draw a card.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.): Add ., : Draw a card. Activate only if you have the city's blessing.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Creatures you control get +1/+0 until end of turn.Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Each player discards their hand, then draws seven cards.
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.), Sacrifice Lotus Bloom: Add three mana of any one color.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle.At the beginning of your next upkeep, pay . If you don't, you lose the game.
FlyingWhenever Stinkweed Imp deals combat damage to a creature, destroy that creature.Dredge 5 (If you would draw a card, you may mill five cards instead. If you do, return this card from your graveyard to your hand.)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.
Haste (This creature can attack and as soon as it comes under your control.)Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
: Add .When Flagstones of Trokair is put into a graveyard from the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.