: Add .: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Suspend 4— (Rather than cast this card from your hand, pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)Target player draws three cards.
(: Add .)Mystic Sanctuary enters tapped unless you control three or more other Islands.When Mystic Sanctuary enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Grenzo, Dungeon Warden enters with X +1/+1 counters on it.: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
TrampleWhenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Copy target instant or sorcery spell. You may choose new targets for the copy.
, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Target creature gains double strike until end of turn.Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
HasteShadow (This creature can block or be blocked by only creatures with shadow.)Whenever another creature is put into your graveyard from the battlefield, you may pay . If you do, return Nether Traitor from your graveyard to the battlefield.
When Tidehollow Sculler enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card.When Tidehollow Sculler leaves the battlefield, return the exiled card to its owner's hand.
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.