Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)Other creatures you control have intimidate.Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Dimir Infiltrator can't be blocked.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Trample, lifelinkSpells you cast that target Elderwood Scion cost less to cast.Spells your opponents cast that target Elderwood Scion cost more to cast.
Enchant creatureEnchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage to target creature equal to the number of Mountains you control. Create a 1/1 green Saproling creature token for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards.
: Return Etherium-Horn Sorcerer to its owner's hand.Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Silhana Ledgewalker can't be blocked except by creatures with flying.
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Krosan Verge enters tapped.: Add ., , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchant creatureEnchanted creature gets +3/+3 and has vigilance.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)Return target permanent to its owner's hand.
Flying: Regenerate Kathari Remnant.Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)