Enchant creatureEnchanted creature has flying.Whenever enchanted creature deals combat damage to a player, create that many 1/1 green Saproling creature tokens.
FlyingWhen Enigma Sphinx is put into your graveyard from the battlefield, put it into your library third from the top.Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +1/+1.Equip
When Brutalizer Exarch enters, choose one —• Search your library for a creature card, reveal it, then shuffle and put that card on top.• Put target noncreature permanent on the bottom of its owner's library.
Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.)Hellkite Hatchling has flying and trample if it devoured a creature.
Enchant creatureEnchanted creature has ": This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
FlyingWhen Augury Owl enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.): Each unblocked creature has base power and toughness 4/1 until end of turn.