The Dark
Sorrow's Path
DRK#119#N
: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
[rare] rare
The Dark
[X][B][B] Frankenstein's Monster
DRK#45#N
As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.
[rare] rare
The Dark
[W][W][W] Cleansing
DRK#4#N
For each land, destroy that land unless any player pays 1 life.
[rare] rare
The Dark
[3][W] Knights of Thorn
DRK#11#N
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
[rare] rare
The Dark
[U][U] Dance of Many
DRK#22#N
When Dance of Many enters, create a token that's a copy of target nontoken creature.When Dance of Many leaves the battlefield, exile the token.When the token leaves the battlefield, sacrifice Dance of Many.At the beginning of your upkeep, sacrifice Dance of Many unless you pay .
[rare] rare
The Dark
[W][W] Martyr's Cry
DRK#12#N
Exile all white creatures. For each creature exiled this way, its controller draws a card.
[rare] rare
The Dark
[5][U][U][U][U] Leviathan
DRK#30#N
TrampleLeviathan enters tapped and doesn't untap during your untap step.At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap Leviathan.Leviathan can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
[rare] rare
The Dark
[2][G] Tracker
DRK#89#N
, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
[rare] rare
The Dark
[0] Dark Sphere
DRK#100#N
, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
[uncommon] uncommon
The Dark
[2][G][G][G][G] Hidden Path
DRK#78#N
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
[rare] rare
The Dark