The Dark
Sorrow's Path
DRK#119#N
: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
[rare] rare
The Dark
[2][G][G][G][G] Hidden Path
DRK#78#N
Green creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
[rare] rare
The Dark
[W][W][W] Cleansing
DRK#4#N
For each land, destroy that land unless any player pays 1 life.
[rare] rare
The Dark
[2][B][B][B] Worms of the Earth
DRK#56#N
Players can't play lands.Lands can't enter the battlefield.At the beginning of each upkeep, any player may sacrifice two lands of their choice or have Worms of the Earth deal 5 damage to that player. If a player does either, destroy Worms of the Earth.
[rare] rare
The Dark
[2][G] Tracker
DRK#89#N
, : Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
[rare] rare
The Dark
[3][W] Knights of Thorn
DRK#11#N
Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
[rare] rare
The Dark
[4][B] Eater of the Dead
DRK#44#N
: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
[uncommon] uncommon
The Dark
[3][U][U] Psychic Allergy
DRK#34#N
As Psychic Allergy enters, choose a color.At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
[rare] rare
The Dark
[X][B][B] Frankenstein's Monster
DRK#45#N
As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.
[rare] rare
The Dark