The Dark
[U][U] Merfolk Assassin
DRK#32#N
: Destroy target creature with islandwalk.
[uncommon] uncommon
The Dark
[5] Scarecrow
DRK#108#N
, : Prevent all damage that would be dealt to you this turn by creatures with flying.
[uncommon] uncommon
The Dark
[G] Whippoorwill
DRK#91#N
, : Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
[uncommon] uncommon
The Dark
[1][B][B][B] The Fallen
DRK#53#N
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
[uncommon] uncommon
The Dark
[G][G] People of the Woods
DRK#83#N
People of the Woods's toughness is equal to the number of Forests you control.
[uncommon] uncommon
The Dark
[2][R] Orc General
DRK#73#N
, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
[uncommon] uncommon
The Dark
[4] Wand of Ith
DRK#114#N
, : Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.
[uncommon] uncommon
The Dark
[1][B][B] Ashes to Ashes
DRK#39#N
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
[common] common
The Dark
[5] Necropolis
DRK#105#N
Defender (This creature can't attack.)Exile a creature card from your graveyard: Put X +0/+1 counters on Necropolis, where X is the exiled card's mana value.
[uncommon] uncommon
The Dark