Target player shuffles up to three target cards from their graveyard into their library.Draw a card.When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Kicker (You may pay an additional as you cast this spell.)Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
FlyingWhenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.: Kazarov deals 2 damage to target creature.
When Daring Archaeologist enters, you may return target artifact card from your graveyard to your hand.Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Discard your hand.II — Draw two cards.III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Put a +1/+1 counter on target creature you control with the greatest power.III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Red instant and sorcery spells you control have lifelink.Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Destroy all lands.II, III — Each player returns two land cards from their graveyard to the battlefield.