FlashWhen Sentinel of the Pearl Trident enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Kicker (You may pay an additional as you cast this spell.)When Sergeant-at-Arms enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Kicker (You may pay an additional as you cast this spell.)When Sergeant-at-Arms enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Memorial to Unity enters tapped.: Add ., , Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Flying, first strikeWhenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
As Dauntless Bodyguard enters, choose another creature you control.Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
This spell costs less to cast if you control a Wizard.When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.
This spell costs less to cast if you control a Wizard.When Academy Journeymage enters, return target creature an opponent controls to its owner's hand.