FlyingFirst strike (This creature deals combat damage before creatures without first strike.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Other Angels you control get +1/+1 and have lifelink.
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.−1: Put a card you own with a silver counter on it from exile into your hand.−2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
FlashWhen Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.Other Wizards you control get +1/+1.
If a land is tapped for two or more mana, it produces instead of any other type and amount.Each spell a player casts costs more to cast for each other spell that player has cast this turn.
+1: Add . Chandra, Bold Pyromancer deals 2 damage to target player.−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Create a 2/2 white Knight creature token with vigilance.III — Knights you control get +2/+1 until end of turn.
Enchant permanentEnchanted permanent has hexproof.When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)