FlyingWhenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
HexproofYou can't lose the game.Whenever you gain life, draw that many cards.Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.When Lich's Mastery leaves the battlefield, you lose the game.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.II — Destroy all nonartifact creatures.III — Exile all opponents' graveyards.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice.III — Return all tapped creatures to their owners' hands.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Return target instant card from your graveyard to your hand.II — Return target sorcery card from your graveyard to your hand.III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Kicker (You may pay an additional as you cast this spell.)MenaceWhen Josu Vess, Lich Knight enters, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Return all legendary permanent cards from your graveyard to the battlefield.
HasteWhenever one or more creatures you control attack, add that much mana in any combination of and/or . Until end of turn, you don't lose this mana as steps and phases end.
As Dauntless Bodyguard enters, choose another creature you control.Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
Kicker (You may pay an additional as you cast this spell.)If Grunn, the Lonely King was kicked, it enters with five +1/+1 counters on it.Whenever Grunn attacks alone, double its power and toughness until end of turn.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and as soon as it comes under your control.)
TrampleTraxos, Scourge of Kroog enters tapped and doesn't untap during your untap step.Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
FlyingWhenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
FlashWhen Naru Meha, Master Wizard enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.Other Wizards you control get +1/+1.