Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.: Create a 1/1 green Saproling creature token.
Flying, trampleWhen Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Kicker (You may pay an additional as you cast this spell.)FlyingWhen Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Return target instant card from your graveyard to your hand.II — Return target sorcery card from your graveyard to your hand.III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Kicker (You may pay an additional as you cast this spell.)Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
FlyingWhenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.: Kazarov deals 2 damage to target creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Put a +1/+1 counter on target creature you control with the greatest power.III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
First strike (This creature deals combat damage before creatures without first strike.)Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)This creature gets +1/+0 as long as any player controls a black permanent.
If a land is tapped for two or more mana, it produces instead of any other type and amount.Each spell a player casts costs more to cast for each other spell that player has cast this turn.
FlashWhen Garna, the Bloodflame enters, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.Other creatures you control have haste.
First strike (This creature deals combat damage before creatures without first strike.)Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)This creature gets +1/+0 as long as any player controls a white permanent.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
TrampleWhenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Whenever you cast a historic spell, you may pay . If you do, create a token that's a copy of Mishra's Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)