Flying, trampleWhen Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
When Oath of Teferi enters, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
HexproofYou can't lose the game.Whenever you gain life, draw that many cards.Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.When Lich's Mastery leaves the battlefield, you lose the game.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner's hand. Exile Karn's Temporal Sundering.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)