+1: Put a +1/+1 counter on each of up to two target creatures.−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Flying, vigilanceWhenever a creature you control with defender enters, draw a card.Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Destroy target artifact, enchantment, or creature with flying.−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and...
+2: You gain 1 life for each creature you control.−3: Creatures you control get +2/+2 until end of turn.−9: Put X +1/+1 counters on target creature, where X is your life total.
+1: Create a 1/1 colorless Thopter artifact creature token with flying.0: Draw a card. If you control three or more artifacts, draw two cards instead.−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
: Add ., : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
When Suncleanser enters, choose one —• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
When Liliana's Contract enters, you draw four cards and you lose 4 life.At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
Hungering Hydra enters with X +1/+1 counters on it.Hungering Hydra can't be blocked by more than one creature.Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
+1: You may discard a card. If you do, draw a card.+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.−7: Create four 5/5 red Dragon creature tokens with flying.
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.−3: You may cast Zombie spells from your graveyard this turn.
: Add ., : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
As Alpine Moon enters, choose a nonbasic land card name.Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
+1: Put a +1/+1 counter on each of up to two target creatures.−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."