+1: You may discard a card. If you do, draw a card.+1: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.−7: Create four 5/5 red Dragon creature tokens with flying.
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
When Liliana's Contract enters, you draw four cards and you lose 4 life.At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
+1: Create a 1/1 colorless Thopter artifact creature token with flying.0: Draw a card. If you control three or more artifacts, draw two cards instead.−9: You get an emblem with "At the beginning of your end step, search your library for a permanent card, put it onto the battlefield, then shuffle."
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.
When Suncleanser enters, choose one —• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
, : Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Destroy target artifact, enchantment, or creature with flying.−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and...
Hungering Hydra enters with X +1/+1 counters on it.Hungering Hydra can't be blocked by more than one creature.Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.−3: You may cast Zombie spells from your graveyard this turn.
+1: Put a +1/+1 counter on each of up to two target creatures.−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.−7: You get an emblem with "At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink."
+2: Put two +1/+1 counters on up to one target creature.−3: Target creature you control deals damage equal to its power to target creature you don't control.−9: Creatures you control get +4/+4 and gain trample until end of turn.