Take an extra turn after this one.If Nexus of Fate would be put into a graveyard from anywhere, reveal Nexus of Fate and shuffle it into its owner's library instead.
+2: You gain 1 life for each creature you control.−3: Creatures you control get +2/+2 until end of turn.−9: Put X +1/+1 counters on target creature, where X is your life total.
Exile the top seven cards of your library. Until end of turn, you may cast spells from among them.If this spell was cast from your hand, add ten mana of any one color.
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
+2: Sarkhan, Dragonsoul deals 1 damage to each opponent and each creature your opponents control.−3: Sarkhan, Dragonsoul deals 4 damage to target player or planeswalker.−9: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Destroy target artifact, enchantment, or creature with flying.−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and...
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)