FlyingWhenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Whenever equipped creature deals combat damage to a player, you may draw a card.Equip (: Attach to target creature you control. Equip only as a sorcery.)
When Lena, Selfless Champion enters, create a 1/1 white Soldier creature token for each nontoken creature you control.Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Creature spells you cast with power 4 or greater cost less to cast.Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.Equip
Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard., Remove a gold counter from Dragon's Hoard: Draw a card.: Add one mana of any color.
Reach (This creature can block creatures with flying.)Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever another creature dies, each opponent loses 1 life.
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Spit Flame deals 4 damage to target creature.Whenever a Dragon you control enters, you may pay . If you do, return Spit Flame from your graveyard to your hand.
Whenever you cast a creature spell with power 4, 5, or 6, Sarkhan's Unsealing deals 4 damage to any target.Whenever you cast a creature spell with power 7 or greater, Sarkhan's Unsealing deals 4 damage to each opponent and each creature and planeswalker they control.
Each player loses half their life, then discards half the cards in their hand, then sacrifices half the creatures they control of their choice. Round up each time.