When Suncleanser enters, choose one —• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.
At the beginning of combat on your turn, target artifact creature you control gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Vigilance (Attacking doesn't cause this creature to tap.)When Militia Bugler enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.Equip
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)