+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Destroy target artifact, enchantment, or creature with flying.−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and...
When Liliana's Contract enters, you draw four cards and you lose 4 life.At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
+1: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life.−2: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control.−3: You may cast Zombie spells from your graveyard this turn.
: Add ., : Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
As Alpine Moon enters, choose a nonbasic land card name.Lands your opponents control with the chosen name lose all land types and abilities, and they gain ": Add one mana of any color."
+2: Put two +1/+1 counters on up to one target creature.−3: Target creature you control deals damage equal to its power to target creature you don't control.−9: Creatures you control get +4/+4 and gain trample until end of turn.