Vigilance (Attacking doesn't cause this creature to tap.)When Militia Bugler enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.Equip
, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
Spit Flame deals 4 damage to target creature.Whenever a Dragon you control enters, you may pay . If you do, return Spit Flame from your graveyard to your hand.
IndestructibleAs Phylactery Lich enters, put a phylactery counter on an artifact you control.When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Creatures you control gain trample until end of turn. (Each of those creature can deal excess combat damage to the player or planeswalker it's attacking.)Draw a card.