Secret Lair Showdown

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[R][G] Wrenn and Six

SLP#15#N
+1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

[mythic] mythic

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[R][G] Wrenn and Six - Foil

SLP#15#F
+1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

[mythic] mythic

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[W] Flowerfoot Swordmaster

SLP#46#N
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.

[rare] rare

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[1][B][B] Force of Despair

SLP#29#N
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.Destroy all creatures that entered this turn.

[rare] rare

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[1][B][B] Force of Despair - Foil

SLP#29#F
If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.Destroy all creatures that entered this turn.

[rare] rare

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[7] Karn Liberated

SLP#36#N
+4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

[mythic] mythic

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[7] Karn Liberated - Foil

SLP#36#F
+4: Target player exiles a card from their hand.−3: Exile target permanent.−14: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn Liberated. Then put those cards onto the battlefield under your control.

[mythic] mythic

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[4][U][B] Dragonlord Silumgar

SLP#9#N
Flying, deathtouchWhen Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

[mythic] mythic

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[4][U][B] Dragonlord Silumgar - Foil

SLP#9#F
Flying, deathtouchWhen Dragonlord Silumgar enters, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.

[mythic] mythic

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[U] Ponder

SLP#19#N
Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card.

[rare] rare

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[U] Ponder - Foil

SLP#19#F
Look at the top three cards of your library, then put them back in any order. You may shuffle.Draw a card.

[rare] rare

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[1][B][B] Relentless Rats

SLP#11#N
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.A deck can have any number of cards named Relentless Rats.

[rare] rare

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[1][B][B] Relentless Rats - Foil

SLP#11#F
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.A deck can have any number of cards named Relentless Rats.

[rare] rare

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[5][U][U] Murktide Regent - Foil

SLP#17#F
Delve (Each card you exile from your graveyard while casting this spell pays for .)FlyingMurktide Regent enters with a +1/+1 counter on it for each instant and sorcery card exiled with it.Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on Murktide Regent.

[mythic] mythic

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[1][G] Explore

SLP#12#N
You may play an additional land this turn.Draw a card.

[rare] rare

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