: Add .: Add one mana of any color. Spend this mana only to cast a legendary spell.: Add one mana of any color among legendary permanents you control., , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life.
FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
: Add .: Add one mana of any color. Spend this mana only to cast a legendary spell.: Add one mana of any color among legendary permanents you control., , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
TrampleAs an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of green mana you pay.Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Whenever you cast a creature spell, choose one —• Destroy target artifact or enchantment.• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.• You gain 4 life.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control.Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in...
FlyingOnce during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Flying, ward Other Dragons you control have ward .At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
FlyingEnchantment creatures you control have deathtouch, lifelink, and hexproof.: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.