Visions
[G] Mortal Wound
VIS#113#N
Enchant creatureWhen enchanted creature is dealt damage, destroy it.
[common] common
Visions
[2][G][G] Elven Cache
VIS#105#N
Return target card from your graveyard to your hand.
[common] common
Visions
[5] Matopi Golem
VIS#150#N
: Regenerate Matopi Golem. When it regenerates this way, put a -1/-1 counter on it.
[uncommon] uncommon
Visions
[G] Spider Climb
VIS#120#N
You may cast Spider Climb as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.Enchant creatureEnchanted creature gets +0/+3 and has reach. (It can block creatures with flying.)
[common] common
Visions
[W] Hope Charm
VIS#8#N
Choose one —• Target creature gains first strike until end of turn.• Target player gains 2 life.• Destroy target Aura.
[common] common
Visions
[1] Juju Bubble
VIS#147#N
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When you play a card, sacrifice Juju Bubble.: You gain 1 life.
[uncommon] uncommon
Visions
[1][W] Parapet
VIS#14#N
You may cast Parapet as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.Creatures you control get +0/+1.
[common] common
Visions
7 Kč
[2][U] Ovinomancer
VIS#39#N
When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand., Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
[uncommon] uncommon
Visions