Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Destroy target artifact.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
You can't cast Rakdos, Lord of Riots unless an opponent lost life this turn.Flying, trampleCreature spells you cast cost less to cast for each 1 life your opponents have lost this turn.
Defender (This creature can't attack.)FlyingTransmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Sacrifice three white creatures: Exile target creature.Whenever another black creature you control dies, create a 1/1 white Spirit creature token with flying.
Counter target instant or sorcery spell.Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Target creature gets -1/-1 until end of turn.Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Choose one —• Counter target noncreature spell unless its controller pays .• Izzet Charm deals 2 damage to target creature.• Draw two cards, then discard two cards.
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
MenaceWhen Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
+1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
+1: Tap target permanent, then untap another target permanent.−2: Ral Zarek deals 3 damage to any target.−7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
As long as equipped creature is tapped, tapped creatures you control get +2/+0.As long as equipped creature is untapped, untapped creatures you control get +0/+2.: You may tap or untap equipped creature.Equip