Enchant permanentWhen Faith's Fetters enters, you gain 4 life.Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchant permanentWhen Faith's Fetters enters, you gain 4 life.Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
First strike (This creature deals combat damage before creatures without first strike.)Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
First strike (This creature deals combat damage before creatures without first strike.)Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Flying: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
FlyingLands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.Your opponents can't play land cards from graveyards.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Wojek Bodyguard can't attack or block alone.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)Wojek Bodyguard can't attack or block alone.
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Target Mountain becomes a 3/1 creature. It's still a land.
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Target Mountain becomes a 3/1 creature. It's still a land.
Choose one —• Counter target noncreature spell unless its controller pays .• Izzet Charm deals 2 damage to target creature.• Draw two cards, then discard two cards.
Choose one —• Counter target noncreature spell unless its controller pays .• Izzet Charm deals 2 damage to target creature.• Draw two cards, then discard two cards.